Telekinesis. When presented with an open hand, the coaster moves towards the open hand. When the coaster sees a fist it moves away.
Drink Magnet. The smart coaster will attempt to position itself underneath drinks.
Obstacle avoidance: Leveraging onboard ToF sensors, the coaster will avoid falling off of edges and running into obstacles. The coaster will not get in the way or be annoying to the user.
Greet: When the coaster has no drink on it and a human approaches the location of the coaster, the coaster will slowly move towards the person as though greeting them.
Telekinesis. When presented with an open hand, the coaster moves towards the open hand. When the coaster sees a fist it moves away.
Drink Magnet. The smart coaster will attempt to position itself underneath drinks.
Obstacle avoidance: Leveraging onboard ToF sensors, the coaster will avoid falling off of edges and running into obstacles. The coaster will not get in the way or be annoying to the user.
Greet: When the coaster has no drink on it and a human approaches the location of the coaster, the coaster will slowly move towards the person as though greeting them.